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RRunner

Perk System

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Just a quick query about the perk system 

i noticed that that there is a flaw in lvl 3 rates calculation for xp

better xp: base rate was 5

  •  lvl 1 +25% made 6
  • lvl2  +50%  made 8
  • lvl3 +100% made 10

i would have thought going by the % to be added lvl 3 should have been 16 on picking 

@Katt @Pepper

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Also a gathering perk would be nice to enable faster gathering.

lvl1 +1 item(s)

lvl2 +2 item(s)

lvl3 +3 item(s)

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On 4/18/2019 at 12:15 AM, RRunner said:

Just a quick query about the perk system 

i noticed that that there is a flaw in lvl 3 rates calculation for xp

better xp: base rate was 5

  •  lvl 1 +25% made 6
  • lvl2  +50%  made 8
  • lvl3 +100% made 10

i would have thought going by the % to be added lvl 3 should have been 16 on picking 

@Katt @Pepper

Hello!

What you are pointing out, is not a bug. It is 100% of the base XP. So it doubles the base XP at level 3. It is not double from level 2.

 

1 hour ago, Nicko said:

Also a gathering perk would be nice to enable faster gathering.

lvl1 +1 item(s)

lvl2 +2 item(s)

lvl3 +3 item(s)

This is a good idea, however might be a bit too fast. I would rather make it so you get only 1 by default, and for every perk you get, you get one more. Example:

Level 0: 1

Level 1: 2

Level 3: 3

Level 4: 4

Level 5: 5

What does everyone think about that? 

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I think something like +1 (2 items standard) on what you suggest would be better. Imagine a Hemmt Box gathering salt. It would take 150-160 animations or as it concerns light materials like apples.

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yeah after i posted the above i kinda figured it was something like that but thought id wait out and get a response

 

 

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