Jump to content
News Ticker
  • Welcome to the Republic of Gaming Website
  • A Place You Can Call Home
  • Make sure to visit our Teamspeak: ts3.rogclan.co.uk
  • Have an idea for a server? Let us know!
  • Have you linked your Steam ID to your account?

Welcome to Republic of Gaming

Guest Image

Welcome to Republic of Gaming, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of Republic of Gaming by signing in or creating an account.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.
  • Have access to the chatbox.

Nicko

RoG Members
  • Content Count

    5
  • Donations

    0.00 GBP 
  • Joined

  • Last visited

  • Days Won

    1

Nicko last won the day on April 23

Nicko had the most liked content!

Community Reputation

2 Neutral

About Nicko

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nicko

    Green Zone(s)

    If you check the forums of other servers, you will see, there are people who complaint they cannot play the game because they are robbed in most of the runs they do. The only option is to either join the Police or to become Rebels. However, there a some people who don't like gun fighting or they would prefer to roleplay a peaceful worker and interact with other workers. Certainly a minority but they do exist and very important, there is no server for them offering that vital space for their roleplay. So, if they could find a server offering my first suggestion below they would probably stick to that one. So: 1. A large Green Zone not only to re-gear but also to do some less profitable runs. I have in mind a 4km radius round Green Zone to include Kavala, Aggelochori, Neri, the ground areas east and north of Kavala plus some sea area. In other words the south west area of the island with some sea. About 4-5 runs could be done entirely in that Zone. For example Apple/Peaches and Apples/Peaces-Cider, another one could be Olive-OliveOil and a third one Wood-ProcessedWood all sold to the market. As it concerns the sea, Fishing and maybe Fishing-CookedFish and a couple underwater runs, to bring people also to the sea, like Sponges and Crab sold to a coastal market. Since those would be entirely protected inside the Green Zone should not pay much. I was thinking something like 300k-600k per item. I have to add here that the default framework does not support underwater mining but it is easy to be done and if you want to implement it I can send you the changes, all ready to work. Yes, it is a daring movement but it might help. Besides it leaves the big majority of the island for the classic gameplay. 2. No matter what you decide about the first suggestion, Green Zones (large or small) need to be protected by rule breakers and trolls. Disabling lockpicking, killing, knocking out, restraining and escorting, by civilians would give a solution here. People could be tazed by the Police as well as being restrained and escorting but only by the Police. Anti-VDM is also important and many servers have it everywhere on the island to avoid accidentally being down when no medics are around. 3. Since a Green Zone is a crime free area, bolt cutters should not be able to open house door inside a Green Zone. Two of the biggest servers have disabled that over the whole island as people thoughts it is very annoying to be in Kavala and see a notification someone is breaking into your house in Sofia but I believe it would be good at least inside Green Zones. Bolt Cutters should be able to open the Fed though.
  2. Nicko

    cooking meats

    I like the idea. It would just be a processor taking raw meat and giving cooked meat. This could be greatly enhanced by my "Animal Tracking" script which is released for public use and can be found in the link below: https://www.altisliferpg.com/topic/1965-tutorial-animal-tracking-for-hunting/ In that case you might want to increase the number of animals in the hunting ground. If you want to do that, please ask me as I had implemented it in a server I used to have. Finally, the same cooking feature could also be applied for fish too, maybe with 2-3 fish processors spread on the island at coastal area. I believe one should be in Kavala and one near Pyrgos. You then decide if you want another one, maybe to the north as there is boat shop there too. The meat processor could be a single one near the hunting ground or on the way to Kavala. Now, economy wise, you might be into realism issues as it concerns the prices. I think a tune is pretty expensive as a raw fish but not that much as a cooked meal, as far as I can remember. You might want to move in the logical path of a Tuna could give 4 or 5 cooked meals to maintain a realistic economy where the raw animal portion is not more expensive than the cooked one. This way someone could have the option to sell either raw fish or cooked fish meals. P.S. Here is the ico_huntingKit.paa icon for my script as it seems it has been removed from the linked forum above. ico_huntingKit.paa
  3. Nicko

    Perk System

    I think something like +1 (2 items standard) on what you suggest would be better. Imagine a Hemmt Box gathering salt. It would take 150-160 animations or as it concerns light materials like apples.
  4. Nicko

    Perk System

    Also a gathering perk would be nice to enable faster gathering. lvl1 +1 item(s) lvl2 +2 item(s) lvl3 +3 item(s)

Get in touch

Follow us

×
×
  • Create New...